10 MAR 2017 by ideonexus
Workspace is Gamespace
It's not surprising that gamespace has become a workplace for hundreds of thousands of "gold famers" who undertake dreary, repetitive labor to produce virtual wealth that's sold to players with more money and less patience than them. The structural differences between in-game play and in-game work are mostly arbitrary, and "real" work is half a game, anyway. Most of the people you see going to work today are LARPing an incredibly boring RPG called "professionalism" that requires them to alter...28 JUN 2013 by ideonexus
Happiness as a Psychiatric Disorder
It is perhaps premature to attempt an exact definition of happiness. However, despite the fact that formal diagnostic criteria have yet to be agreed, it seems likely that happiness has affective, cognitive and behavioural components. Thus, happiness is usually characterised by a positive mood, sometimes described as 'elation' or 'joy', although this may be relatively absent in the milder happy states, sometimes termed 'contentment'. Argyle, in his review of the relevant empirical literature, ...Folksonomies: disorder psychiatry
Folksonomies: disorder psychiatry
Happiness makes people irrational, gives them a skewed perception of themselves and others, and instill them with a desire to make others happy--a mirror of why depression is seen as a disorder.
28 JUL 2011 by ideonexus
Talk to Your Babies
The more parents talk to their children, even in the earliest moments of life, the better their kids linguistic abilities become and the faster that improvement is achieved. The gold standard is 2,100 words per hour. The variety of the words spoken (nouns, verbs, and adjectives used, along with the length and complexity of phrases and sentences) is nearly as important as the number of words spoken. So is the amount of positive feedback. You can reinforce language skills through interaction: l...2,100 words per hour in a variety of words. Babies are listening.
08 JUL 2011 by ideonexus
Baby's Cognitive Development Summarized
What are the babies' representations and rules like? First, the babies' representations are rich and complex. As we've seen, they include ideas about how their face resembles the faces of others, how objects move, and how the sounds of a language are divided. The young babies' world is not simple. Babies translate the input at their eyes and ears into a world full of people with animated, expressive faces and captivating. intricate, rhythmic voices. It's also a world full of objects with co...The sequence of events in a child's development indicates that it's not all learned, there is a programming in the brain that follows a natural course, ready for the world.
23 JAN 2011 by ideonexus
Imitation is Instinctive
Recent research shows that babies begin to imitate facial expressions and gestures from an early age whether they are rewarded or not. Babies are able to mimic facial expressions they see and sounds they hear when they are too young to have learned by practice or by looking in mirrors (Meltzoff 1990). Successfully imitating something seems to be rewarding in itself. We can see now, as the behaviourists could not, why so much of our behavior has to be instinctive. The world is too complicated ...The complexity of our brains makes us natural learners and imitators.